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View Full Version : Why You Should Allways Remove Your Comments
VerconSystems
07-17-2003, 06:40 PM
Ok well I was desided that why the hell not I felt like playing one of my old old games..
Bioforge - 1995 - Dos Based game
Well I was playing around and desidided to have a look at the system files.
It turns out that it was made with a scripting language.. But get this THEY LEFT THE COMMENTS IN.. LMFAO Some of this shit is good.. READ THE NEXT FEW POSTS.
VerconSystems
07-17-2003, 06:41 PM
From The INTRO.SKR FILE
"
// COMMENTING THIS OUT BECAUSE I BELIEVE THIS IS FUCKING UP MY
// INTRO TUNE FOR THIS SCENE - JT 1.2.95
"
From Items.SKR File
"
// WE DON'T WON'T THE ANAL RETENTIVE PLAYER TO GET STUCK IN THE SHIMMERING
// DOORWAY ON THE PLATFORM LEVEL IF HIS BATTERY RUNS OUT! -BKA
"
Found in Pimm.SKR File
"
// THIS PIECE OF MAGICAL MYSTERY CODE MAKES LEX COME BACK TO LIFE
// AFTER HE IS DEAD. JUST HIT ESC FROM THE OPTION SCREEN AND THIS
// WILL BE RUN. -KLD
"
LOL!
I've been working at code at work, and my favorite comment I've found goes along this line:
If this variable isn't set, we know something is *really* fucked up, so we better just kill ourselves
VerconSystems
07-19-2003, 06:31 AM
LOL
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