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View Full Version : Machinima Anyone?
Anyone into machinima? Anyone interested in creating some?
For those who don't know what machinima is:
In short, a film made using Machinima (Ma-sheen-EH-ma) is a film made with computer-generated graphics, similar to those you can see on the television or on film in titles like "Antz" and "Toy Story". However, unlike those features, Machinima uses graphical techniques originally developed for computer games to generate its visuals, meaning that a film-maker with a home PC can create feature-length epics that would require millions of dollars to make using traditional CGI (Computer Ganerated Imagery) techniques, thanks to the fact that the Machinima film-maker can make his or her film in real time, rather than painstakingly animating frame by frame.
-- http://www.machinima.com/displayarticle2.p...php?article=187 (http://www.machinima.com/displayarticle2.php?article=187)
Simply put, it's using game engines (like Half-Life) to create films. Any of our local modders creating any? Anyone interested in a speculative future project involving some? :ph34r:
cptfishstick
01-02-2003, 06:37 PM
Such is an intriguing idea...sounds fun...depends what wed be doing though...since this is new we should be looking at a short film....throw some ideas...i might be in....
-Captain
Yes, definately a short demo/test film is what I'm thinking. I'd like to make something with a little bit of story. Maybe make a pilot episode of a machinima series or something.
How about a nice space opera? :ph34r:
Manic
01-03-2003, 06:46 PM
machinima will be revolutionised by doom3.
Yeah, I'm looking forward to doom3. Hope it has portals... :D
xFyREBALLx
01-04-2003, 03:10 PM
DOOM III not only has portals,but also will have a diffrent mapping style,which will allow you to actully map while in game,this will let you add lights and see how it will actully work,and you can test buttons without having to recompile the whole map.
^quakecon 2002^
1) You sure about portals?
2) Mapping inside the game... Not sure how much I like having an integrated editor. For one thing, the average interface on the integrated editors are horrible - if they even have one. Still, placing lights dynamically would be neat, although it probably means you'd need a supercomputer to do it. Didn't serious sam have this? How did that editor work out? (/me hasn't played it yet)
BTW: Anyone got some plot ideas? I'd like to do a spaceopera type thing (think pretty outerspace explosions and xen-style landscapes, with maybe futuristic earty landscapes as well - definately some area to explore there).
Hmm, we could make a full game with lots of FMV sequences :D
Then again, we do want to start off with a quick demo before even considering any other possibilities. Hmm, perhaps we should do an intro movie for HTMud!! :D Every other mmorpg has them anyway ;)
It's a DOOM game, how could there not be portals?
xFyREBALLx
01-05-2003, 10:00 PM
Sorry sim,Serious Sam did not have a internal editor,in fact DOOM III will be the first,and yes im sure DOOM III will have portals because just about every game made will.
-FyR3-
Manic
01-06-2003, 05:02 AM
werenmt we tralking about machima?
whats the deal witrh portals?
which tart brought up doom3 anyway?...oh sorry
xFyreballx: Sorry sim,Serious Sam did not have a internal editor,in fact DOOM III will be the first,and yes im sure DOOM III will have portals because just about every game made will.
You know I mean the neat0 portal you can see through and do weird things with, not just teleporters :)
Manic: machinima will be revolutionised by doom3.
-3 posts later-
werenmt we tralking about machima?
whats the deal witrh portals?
which tart brought up doom3 anyway?...oh sorry
lol mainc :lol:
Back on topic:
Does anyone have any ideas for a quick machinima type thing we could make? Nothing too complex, but something that'll be neat0 :)
Manic
01-06-2003, 04:06 PM
machima....hrm
SOmeone make a ruby model
some w00f wavs
map it to the headcrap skeleton
and feed it 12 scientists
record machima1
......
and thats all there is too it.
lmao!
I think once I work on modeling some I'll see if I can't make a monster_rubysnark :D
Actually, I think I'll call them monster_rubycommandos :D
Manic
01-07-2003, 12:22 PM
or call it monster_headcrab and save yourself some coding.
You have alot to learn about manicstyle coding my son.
xFyREBALLx
01-10-2003, 02:00 AM
Well sim,
The serious sam engine,in my honest opinion has a really good portal system,and because serious sam was a pilot test for ID software (yes you did see corrently) at least i think it was,croteam did feature many of the game companys and i still think the serious sam engine is the best to date.
The portals in serious sam were set up so that,if you walked up to the portal,you would see where you were going to land,as in,it had a camera so that when you walked up,you were able to see the location and anyone running around the area (with out clicking a use key) pic below of this.
-FyR3-
Mmm... looks tasty :D
Perhaps we should use Crystal Space (http://crystal.sourceforge.net/)? It's an interesting engine in that you can run your HL maps through it and produce stand alone games. So no new mapping system to learn :D
Also has support for portal, particles, and tons of neat0 things. And it's cross-platform. And free :D
http://crystal.sourceforge.net/scrshots/mazedex2.jpgMore Screenshots Here. (http://crystal.sourceforge.net/scrshots.html)
Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. It supports: true six degree's of freedom, colored lighting, mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation), procedural textures, radiosity, particle systems, halos, volumetric fog, scripting (using Python or other languages), 8-bit, 16-bit, and 32-bit display support, Direct3D, OpenGL, Glide, and software renderer, font support, hierarchical transformations, ... See the extensive list of features for more details.
xFyREBALLx
01-11-2003, 02:07 AM
Could port HT to it.....use of portals might be good,than you would have to c0de a FGD but yeh,we can snag the basics from the hl enging right? is that free :P
-FyR3-
Yeah, and an entity layer, and only simple networking I think ;)
Would be no simple thing to port, but wouldn't be bad for a new project from scratch.
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