Sim9
01-03-2003, 11:37 PM
My (and HT's) TODO list:
HP = High Priority
LP = Low Priority
- WeaponCode:
. - Smoke Grenade (LP)
. - Icegun (LP)
. - Rocket Launcher TV thing (and/or nuke) (LP)
. - A door locker weapon? (to replace sticking turrets into doors)
. - Forcefields!
. - Deployable walls
. - Trap detector
. - Teleporter Trap
. - Teleporter for Blue Hi-Tech
. - Show transparent model of where turret will be
- Menus / Polishing
- FIX C0de in game modes (like invis and whatnot)
- CTF (or capturethec0de) game mode?
- Health / Ammo pickups (HP!)
- Cars (LP)
- Bind grenades/jetpack to a key
- Allow team setup time (time to setup traps) (LP)
- Models (for just about everything)
- Traps
. - Map based trap targets (HP)
. - Black-hole
. - Bombs (of varying strength depending on usage time and/or charge time)
. - AirBomb (functions as counterpart to airgrenade)
. - Alarm (makes loud noise)
- Llama Protection
. - Infinite tripmine loops
. - Blowing up teammate's traps
. - Thiefmit
- BUG Fixing:
. - Not recognizing old players teams bugs
- Class system / Persistence system?
- Larger Maps
- More, better maps
- Tripmines
. - mp_beepstrength to determine visiblity of trip
. - Make tripmines beep?
. - Autoadjust beam length
- Server cvar for deciding loudness of turret beeps
- Sweeping Tripmines (tripmines that move their beams in a circle or arc)
- Placeable cameras? (work like tripmines but on movement target. Should be more expensive?)
- Proximity Tripmines (same as camera, but closeup and can detect if even stopped)
- TELEPORTER PADS! ;)
- Fake switches (activates target on use)
- Lo-Tech gets a random weapon for every 5 continuous katana kills
- Spiritual Mode for lo-Tech (?)
Feel free to comment, and I'll try to keep this updated as I complete things
HP = High Priority
LP = Low Priority
- WeaponCode:
. - Smoke Grenade (LP)
. - Icegun (LP)
. - Rocket Launcher TV thing (and/or nuke) (LP)
. - A door locker weapon? (to replace sticking turrets into doors)
. - Forcefields!
. - Deployable walls
. - Trap detector
. - Teleporter Trap
. - Teleporter for Blue Hi-Tech
. - Show transparent model of where turret will be
- Menus / Polishing
- FIX C0de in game modes (like invis and whatnot)
- CTF (or capturethec0de) game mode?
- Health / Ammo pickups (HP!)
- Cars (LP)
- Bind grenades/jetpack to a key
- Allow team setup time (time to setup traps) (LP)
- Models (for just about everything)
- Traps
. - Map based trap targets (HP)
. - Black-hole
. - Bombs (of varying strength depending on usage time and/or charge time)
. - AirBomb (functions as counterpart to airgrenade)
. - Alarm (makes loud noise)
- Llama Protection
. - Infinite tripmine loops
. - Blowing up teammate's traps
. - Thiefmit
- BUG Fixing:
. - Not recognizing old players teams bugs
- Class system / Persistence system?
- Larger Maps
- More, better maps
- Tripmines
. - mp_beepstrength to determine visiblity of trip
. - Make tripmines beep?
. - Autoadjust beam length
- Server cvar for deciding loudness of turret beeps
- Sweeping Tripmines (tripmines that move their beams in a circle or arc)
- Placeable cameras? (work like tripmines but on movement target. Should be more expensive?)
- Proximity Tripmines (same as camera, but closeup and can detect if even stopped)
- TELEPORTER PADS! ;)
- Fake switches (activates target on use)
- Lo-Tech gets a random weapon for every 5 continuous katana kills
- Spiritual Mode for lo-Tech (?)
Feel free to comment, and I'll try to keep this updated as I complete things
