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Sim9
01-03-2003, 11:37 PM
My (and HT's) TODO list:

HP = High Priority
LP = Low Priority


- WeaponCode:
. - Smoke Grenade (LP)
. - Icegun (LP)
. - Rocket Launcher TV thing (and/or nuke) (LP)
. - A door locker weapon? (to replace sticking turrets into doors)
. - Forcefields!
. - Deployable walls
. - Trap detector
. - Teleporter Trap
. - Teleporter for Blue Hi-Tech
. - Show transparent model of where turret will be
- Menus / Polishing
- FIX C0de in game modes (like invis and whatnot)
- CTF (or capturethec0de) game mode?
- Health / Ammo pickups (HP!)
- Cars (LP)
- Bind grenades/jetpack to a key
- Allow team setup time (time to setup traps) (LP)
- Models (for just about everything)
- Traps
. - Map based trap targets (HP)
. - Black-hole
. - Bombs (of varying strength depending on usage time and/or charge time)
. - AirBomb (functions as counterpart to airgrenade)
. - Alarm (makes loud noise)
- Llama Protection
. - Infinite tripmine loops
. - Blowing up teammate's traps
. - Thiefmit
- BUG Fixing:
. - Not recognizing old players teams bugs
- Class system / Persistence system?
- Larger Maps
- More, better maps
- Tripmines
. - mp_beepstrength to determine visiblity of trip
. - Make tripmines beep?
. - Autoadjust beam length
- Server cvar for deciding loudness of turret beeps
- Sweeping Tripmines (tripmines that move their beams in a circle or arc)
- Placeable cameras? (work like tripmines but on movement target. Should be more expensive?)
- Proximity Tripmines (same as camera, but closeup and can detect if even stopped)
- TELEPORTER PADS! ;)
- Fake switches (activates target on use)
- Lo-Tech gets a random weapon for every 5 continuous katana kills
- Spiritual Mode for lo-Tech (?)


Feel free to comment, and I'll try to keep this updated as I complete things

Google
--

xFyREBALLx
01-03-2003, 11:41 PM
NOTE: MAPPERS/MODLERS/SKINNERS/ANIMATORS NEEDED! HELP US OUT IF YOU HAVE TIME AND NOTHING TO DO,WE ARE SEEKING GOOD PEOPLE WHO JUST WANT TO FEATURE THEIR WORK FOR FUN AND NOT HAVE ALL THE NORMAL BOSSYNESS OF MOD MAKER TEAMS,THERE IS NO TIME CONSTRAINT ON HT.

-FyR3-

Sim9
01-04-2003, 12:18 AM
Originally posted by xFyREBALLx@Jan 3 2003, 10:41 PM
NOTE: MAPPERS/MODLERS/SKINNERS/ANIMATORS NEEDED! HELP US OUT IF YOU HAVE TIME AND NOTHING TO DO,WE ARE SEEKING GOOD PEOPLE WHO JUST WANT TO FEATURE THEIR WORK FOR FUN AND NOT HAVE ALL THE NORMAL BOSSYNESS OF MOD MAKER TEAMS,THERE IS NO TIME CONSTRAINT ON HT.

-FyR3-
Erm, that was not an official announcement lol
But we are looking for modelers/animators/skinners/mappers/etc :)

xFyREBALLx
01-05-2003, 02:42 PM
So it is offical than :P

-FyR3-

Sim9
01-15-2003, 12:15 AM
lol

Updated todo with some good ideas from rainmaker

Guest_Phantom
01-15-2003, 01:32 AM
Deployable walls ? hmm :)

what about foldable rubber boats and Nuclear swim-aids ?

Think about it... it could be your greatest moment :)

Sim9
01-15-2003, 01:35 AM
Could never compare to the magikshovels :P

Phantom
01-15-2003, 01:38 AM
ahh ... well, thats true, BUT' I'll never give you TEH secret about that massive destruction weapon ;) I'm hiding it too well, dont even think about getting it. You're gonna say : "everybody has a price, whats yours?" and I'll reply with a bat in your face : "alright, biatch, you wanna pay ... interesting!"

Sim9
01-16-2003, 05:44 PM
We already know it, we made it, it's called a /boom! :P

xFyREBALLx
01-27-2003, 01:57 AM
I had an idea today,this is a very wierd idea,but maybe have weapon upgrades,per frag your weapon gains blah la la strength.. I.E: Leval 1 vortex grenade - Raidus 20 - DMG Variable Leval 2 vortex grenade: radius 60 - DMG MIRV vortex (launches into two grenades. Leval 3 vortex: Raidus 70 - DMG: Sticks to walls and activates when people are nearby (takes many frags in a row to get)
-FyR3-

Sim9
01-27-2003, 07:25 PM
Yes, that would go well with the incremental/techtree idea, if we even want to put that in... would be interesting, but would it work with ht... maybe a cvar mode ;)

Sim9
04-25-2003, 07:17 PM
Added teleporters to TODO

Zips
04-25-2003, 09:53 PM
Originally posted by Sim9@Apr 25 2003, 06:17 PM
Added teleporters to TODO
*Awaits the telefrags* B)

xFyREBALLx
04-30-2003, 12:37 AM
/me awaits his sticky vortex grenades.

-An00buS-

Zips
04-30-2003, 09:50 PM
*Wonders what's being done to make them 'sticky'* :blink: