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View Full Version : [The Ascent] My latest foray into game making


Einlander
08-22-2007, 12:09 AM
This is a game that i started from a single concept start from the ground floor and make your way to the top and come back down again. going up wont be so hard as the goal is you take them by suprise, comming down is another thing...

i have 1, yes 1, screenshot of the first floor. It's not very pretty but i havent been motivated to put more stuff into the level because of the fatigue of working 3 16 hour days in a row.

this scren shot was taken in the game itself, wich is written in dark basic pro.

Google
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neozf
08-22-2007, 02:00 AM
Looks good Ein, didn't know you were still using Darkbasic Pro :p

Einlander
08-22-2007, 02:37 AM
I still use it because it has built in collsion detection. I can program model loading, 3d drawing and the camera movement from scratch myself but collision detection is beyond my scope of understanding.
That and its faster for me to make a game in dark basic thatn to do it from scratch. Just make the game and have fun instead of my usual lets think about forwards compatibility programming and hundreds of lines of code plus additional error catching and fail-proofing code. Its just easier and faster for me in db pro. I dont care what i use as long as it produces the results that i intended.

Walrii
08-22-2007, 04:02 PM
It looks good so far but the real test will come when you release a demo :)

Sim9
08-24-2007, 12:25 AM
Cool! +10 for showing it off;

I definitely agree that you should focus on building a game, rather than building an engine. If Dark Basic works for you and does what you want it to, then keep using it. Otherwise, you may be interested in checking some of the other engines out there that give you a working base. You may want to consult this database (http://www.devmaster.net/engines/) of them.

warpath3
08-24-2007, 09:00 PM
nice +3 for showing it