neozf
11-18-2007, 01:16 PM
Imma be using this thread to post the current version of my source code to make it easier to find the latest version :D
Status Class
class Status
{
private int Hp;
private int MaxHp;
private int Cart;
private int Cartridge;
private int MaxCart;
private int Str;
private int FireDef;
Status(int MaxHp,int Str)
{
this.Hp=MaxHp;
this.MaxHp=MaxHp;
this.Str=Str;
}
public void CartMax(int MaxCart)
{
this.MaxCart = MaxCart;
}
public void Recov(int Power)
{
Hp=Hp+Power;
if(Hp>MaxHp){Hp=MaxHp;}
}
public void Reload(int Amount)
{
Cart+=Amount;
}
public int GetStr(){return Str;}
public void Damag(int Dmg)
{
Hp=Hp-Dmg;
}
public int GetCart(){return Cart;}
public int GetMaxCart(){return MaxCart;}
public int GetHp(){return Hp;}
public void UseCart(int Amount)
{
Cart-=Amount;
}
public void ShowHealth()
{
System.out.println(Hp+"/"+MaxHp+" Hp Remaining");
}
public void ShowCart()
{
System.out.print("Cartridges remaining: ");
for (Cartridge=Cart; Cartridge>0; Cartridge--)
{
System.out.print("0 ");
}
for (Cartridge=MaxCart-Cart;Cartridge>0;Cartridge--)
{
System.out.print("X ");
}
}
public void ChangeFireDef(int Amount)
{
FireDef=Amount;
}
}
Skill Class
class Skill
{
private int ID;
private String Name;
private int Power;
private int Extra;
private int CartCost;
private char Element;
private int AttackTimes=1;
private int TotalDmg;
Skill(int ID, String Name, int Power, int Extra, int CartCost, char Element,int AttackTimes)
{
this.ID=ID;
this.Name=Name;
this.Power=Power;
this.Extra=Extra;
this.CartCost=CartCost;
this.Element=Element;
this.AttackTimes=AttackTimes;
}
public String GetName()
{
return Name;
}
public int GetCost()
{
return CartCost;
}
public void SkillUse(Status Target, Status User,Cartridge CurCart)
{
if (User.GetCart()>=CartCost)
{
System.out.println("\t"+Name.toUpperCase());
CurCart.UseCart(User, CartCost);
for(int AttackRemain=AttackTimes;AttackRemain!=0;AttackRem ain--)
{
TotalDmg=0;
int DMG=(int) (Math.ceil(Math.random()*Power)+Extra);
TotalDmg+=DMG;
System.out.println("You Deal "+DMG+ " Damage");
}
Target.Damag(TotalDmg);
} else {
System.out.println("\tSKILL FAILED");
}
}
}
Items Class
class Items
{
private String Name;
private char Type;
private boolean CType;
public void SetName(String Name)
{
this.Name=Name;
}
public void SetType(char Type)
{
this.Type=Type;
}
public String GetName()
{
return Name;
}
public char GetType()
{
return Type;
}
public boolean CheckType(char type)
{
if (Type==type)
{
CType=true;
} else { CType=false;}
return CType;
}
}
Weapon Class
import java.io.*;
class Weapon extends Items
{
private int MinPower;
private int MaxPower;
private int CartSlot;
private char Element;
private Status Stat;
private Skill SkillID1;
private Skill SkillID2;
private int AttackTimes;
private int AttackRemain;
private int TotalDmg;
private Cartridge Cart;
public Weapon(String Name, int MinPower,int MaxPower, int CartSlot, char Element, char Type, Status Stat, Skill SkillID1, Skill SkillID2,Cartridge Cart,int AttackTimes)
{
SetName(Name);
this.MinPower = MinPower;
this.MaxPower = MaxPower;
this.CartSlot = CartSlot;
this.Element = Element;
SetType(Type);
this.Stat = Stat;
this.SkillID1=SkillID1;
this.SkillID2=SkillID2;
this.AttackTimes=AttackTimes;
this.Cart=Cart;
}
public String GetSkillID1(){String a=SkillID1.GetName().replace("_"," "); return a;}
public String GetSkillID2(){String a=SkillID2.GetName().replace("_"," "); return a;}
public void ChangeCart(Cartridge NewCart){Cart=NewCart;}
public int GetCart(){return CartSlot;}
public void SetCartMax()
{
Stat.CartMax(CartSlot);
}
public int Strike(boolean Player)
{
TotalDmg=0;
if((GetType()=='G'&&Stat.GetCart()>=1)||GetType()=='B')
for(AttackRemain=AttackTimes;AttackRemain!=0;Attac kRemain--)
{
if(GetType()=='G')
{
Cart.UseCart(Stat,1);
}
int DMG=(int) Math.ceil((Math.random()*MaxPower)+MinPower+Stat.G etStr());
if(Player){System.out.println("You deal "+DMG+" damage");}
if(!Player){System.out.println("The enemy deals "+DMG+" damage");}
TotalDmg+=DMG;
}
return TotalDmg;
}
public void SkillName(int SkillNum, Status Target, Status User, Cartridge CurrentCart)
{
if(SkillNum==1)
{
SkillID1.SkillUse(Target,User,CurrentCart);
} else if(SkillNum==2)
{
SkillID2.SkillUse(Target,User,CurrentCart);
}
}
}
Cartridge Class
class Cartridge extends Items
{
private int Amount;
private char Element;
public Cartridge(String Name, char Type, int Amount, char Element)
{
SetName(Name);
SetType(Type);
this.Amount = Amount;
this.Element = Element;
}
public void Reload(Status Stat)
{
if(((Amount>=(Stat.GetMaxCart()-Stat.GetCart()))||Amount>=1)&&Stat.GetCart()!=Stat.GetMaxCart())
{
System.out.println("\tRELOAD");
if(Amount>=(Stat.GetMaxCart()-Stat.GetCart()))
{
int n = Stat.GetMaxCart()-Stat.GetCart();
Stat.Reload(n);
Amount-=n;
} else
{
Stat.Reload(Amount);
Amount-=Amount;
}
} else
{
System.out.println("\tRELOAD FAILED");
}
}
public int GetAmount()
{
return Amount;
}
public char GetElement()
{
return Element;
}
public void UseCart(Status User, int Amount)
{
User.UseCart(Amount);
}
public void ChangeAmount(int Amount)
{
this.Amount+=Amount;
}
}
Usable Class
class Usable extends Items
{
private int Power;
private int Amount;
private Status Target;
public Usable(String Name, int Power,int Amount, char Type)
{
SetName(Name);
this.Power = Power;
this.Amount=Amount;
SetType(Type);
}
public int GetAmount(){return Amount;}
public void Use(Status Target)
{
if (CheckType('H'))
{
this.Target=Target;
Target.Recov(Power);
System.out.println("Healed "+Power+"Hp with "+GetName());
Amount--;
} else
if (CheckType('D'))
{
this.Target=Target;
Target.Damag(Power);
System.out.println("Dealt "+Power+" Dmg with "+GetName());
Amount--;
}
}
public void ChangeAmount(int Change)
{
Amount-=Change;
}
}
Itembag Class
import java.util.*;
class Itembag
{
LinkedList<Usable> ItemList=new LinkedList();
private int MaxSize;
private int CurrentAmount=0;
private Status User;
private Status Enemy;
private Usable Current=null;
private int select;
private boolean Empty=false;
Itembag(int MaxSize,Status User,Status Enemy)
{
this.MaxSize=MaxSize;
this.User = User;
this.Enemy=Enemy;
}
public void AddItem(Usable NameU)
{
ItemList.add(NameU);
CurrentAmount++;
}
public String GetItemName(int Number)
{
Current=ItemList.get(Number);
return Current.GetName();
}
public int GetItemAmount(int Number)
{
Current=ItemList.get(Number);
return Current.GetAmount();
}
public void GetItems()
{
for(int a=0;a!=ItemList.size();a++)
{
Current=ItemList.get(a);
System.out.println((a+1)+". "+Current.GetName()+" X"+Current.GetAmount());
}
}
public void UseItem(int Number)
{
Current=ItemList.get(Number);
System.out.println("You used a "+Current.GetName());
if(Current.CheckType('H'))
{
Current.Use(User);
} else if (Current.CheckType('D'))
{
Current.Use(Enemy);
}
if(Current.GetAmount()==0)
{
ItemList.remove(Number);
}
if(ItemList.size()==0)
{Empty=true;}
}
public boolean CheckEmpty()
{
return Empty;
}
}
Cartbag Class
import java.util.*;
public class Cartbag
{
LinkedList<Cartridge> CartList = new LinkedList();
private int MaxSize;
private int CurrentAmount=0;
private Status User;
private int select;
private Cartridge Current;
private boolean Empty=false;
Cartbag (int MaxSize,Status User)
{
this.MaxSize=MaxSize;
this.User=User;
}
public void AddCart(Cartridge Name)
{
CartList.add(Name);
CurrentAmount++;
}
public String GetCartName(int Number)
{
Current=CartList.get(Number);
return Current.GetName();
}
public int GetCartAmount(int Number)
{
Current=CartList.get(Number);
return Current.GetAmount();
}
public void GetCarts()
{
for (int a=0;a!=CartList.size();a++)
{
Current=CartList.get(a);
System.out.println((a+1)+". "+Current.GetName()+" X"+Current.GetAmount());
}
}
public void ChangeCart(int Number)
{
Current=CartList.get(Number);
System.out.println("Changed current Cartridge to "+Current.GetName());
if (Current.GetAmount()==0)
{
CartList.remove(Number);
}
if (CartList.size()==0)
{Empty=true;}
}
public Cartridge CartChanging(int Number)
{
Current=CartList.get(Number);
return Current;
}
}
Status Class
class Status
{
private int Hp;
private int MaxHp;
private int Cart;
private int Cartridge;
private int MaxCart;
private int Str;
private int FireDef;
Status(int MaxHp,int Str)
{
this.Hp=MaxHp;
this.MaxHp=MaxHp;
this.Str=Str;
}
public void CartMax(int MaxCart)
{
this.MaxCart = MaxCart;
}
public void Recov(int Power)
{
Hp=Hp+Power;
if(Hp>MaxHp){Hp=MaxHp;}
}
public void Reload(int Amount)
{
Cart+=Amount;
}
public int GetStr(){return Str;}
public void Damag(int Dmg)
{
Hp=Hp-Dmg;
}
public int GetCart(){return Cart;}
public int GetMaxCart(){return MaxCart;}
public int GetHp(){return Hp;}
public void UseCart(int Amount)
{
Cart-=Amount;
}
public void ShowHealth()
{
System.out.println(Hp+"/"+MaxHp+" Hp Remaining");
}
public void ShowCart()
{
System.out.print("Cartridges remaining: ");
for (Cartridge=Cart; Cartridge>0; Cartridge--)
{
System.out.print("0 ");
}
for (Cartridge=MaxCart-Cart;Cartridge>0;Cartridge--)
{
System.out.print("X ");
}
}
public void ChangeFireDef(int Amount)
{
FireDef=Amount;
}
}
Skill Class
class Skill
{
private int ID;
private String Name;
private int Power;
private int Extra;
private int CartCost;
private char Element;
private int AttackTimes=1;
private int TotalDmg;
Skill(int ID, String Name, int Power, int Extra, int CartCost, char Element,int AttackTimes)
{
this.ID=ID;
this.Name=Name;
this.Power=Power;
this.Extra=Extra;
this.CartCost=CartCost;
this.Element=Element;
this.AttackTimes=AttackTimes;
}
public String GetName()
{
return Name;
}
public int GetCost()
{
return CartCost;
}
public void SkillUse(Status Target, Status User,Cartridge CurCart)
{
if (User.GetCart()>=CartCost)
{
System.out.println("\t"+Name.toUpperCase());
CurCart.UseCart(User, CartCost);
for(int AttackRemain=AttackTimes;AttackRemain!=0;AttackRem ain--)
{
TotalDmg=0;
int DMG=(int) (Math.ceil(Math.random()*Power)+Extra);
TotalDmg+=DMG;
System.out.println("You Deal "+DMG+ " Damage");
}
Target.Damag(TotalDmg);
} else {
System.out.println("\tSKILL FAILED");
}
}
}
Items Class
class Items
{
private String Name;
private char Type;
private boolean CType;
public void SetName(String Name)
{
this.Name=Name;
}
public void SetType(char Type)
{
this.Type=Type;
}
public String GetName()
{
return Name;
}
public char GetType()
{
return Type;
}
public boolean CheckType(char type)
{
if (Type==type)
{
CType=true;
} else { CType=false;}
return CType;
}
}
Weapon Class
import java.io.*;
class Weapon extends Items
{
private int MinPower;
private int MaxPower;
private int CartSlot;
private char Element;
private Status Stat;
private Skill SkillID1;
private Skill SkillID2;
private int AttackTimes;
private int AttackRemain;
private int TotalDmg;
private Cartridge Cart;
public Weapon(String Name, int MinPower,int MaxPower, int CartSlot, char Element, char Type, Status Stat, Skill SkillID1, Skill SkillID2,Cartridge Cart,int AttackTimes)
{
SetName(Name);
this.MinPower = MinPower;
this.MaxPower = MaxPower;
this.CartSlot = CartSlot;
this.Element = Element;
SetType(Type);
this.Stat = Stat;
this.SkillID1=SkillID1;
this.SkillID2=SkillID2;
this.AttackTimes=AttackTimes;
this.Cart=Cart;
}
public String GetSkillID1(){String a=SkillID1.GetName().replace("_"," "); return a;}
public String GetSkillID2(){String a=SkillID2.GetName().replace("_"," "); return a;}
public void ChangeCart(Cartridge NewCart){Cart=NewCart;}
public int GetCart(){return CartSlot;}
public void SetCartMax()
{
Stat.CartMax(CartSlot);
}
public int Strike(boolean Player)
{
TotalDmg=0;
if((GetType()=='G'&&Stat.GetCart()>=1)||GetType()=='B')
for(AttackRemain=AttackTimes;AttackRemain!=0;Attac kRemain--)
{
if(GetType()=='G')
{
Cart.UseCart(Stat,1);
}
int DMG=(int) Math.ceil((Math.random()*MaxPower)+MinPower+Stat.G etStr());
if(Player){System.out.println("You deal "+DMG+" damage");}
if(!Player){System.out.println("The enemy deals "+DMG+" damage");}
TotalDmg+=DMG;
}
return TotalDmg;
}
public void SkillName(int SkillNum, Status Target, Status User, Cartridge CurrentCart)
{
if(SkillNum==1)
{
SkillID1.SkillUse(Target,User,CurrentCart);
} else if(SkillNum==2)
{
SkillID2.SkillUse(Target,User,CurrentCart);
}
}
}
Cartridge Class
class Cartridge extends Items
{
private int Amount;
private char Element;
public Cartridge(String Name, char Type, int Amount, char Element)
{
SetName(Name);
SetType(Type);
this.Amount = Amount;
this.Element = Element;
}
public void Reload(Status Stat)
{
if(((Amount>=(Stat.GetMaxCart()-Stat.GetCart()))||Amount>=1)&&Stat.GetCart()!=Stat.GetMaxCart())
{
System.out.println("\tRELOAD");
if(Amount>=(Stat.GetMaxCart()-Stat.GetCart()))
{
int n = Stat.GetMaxCart()-Stat.GetCart();
Stat.Reload(n);
Amount-=n;
} else
{
Stat.Reload(Amount);
Amount-=Amount;
}
} else
{
System.out.println("\tRELOAD FAILED");
}
}
public int GetAmount()
{
return Amount;
}
public char GetElement()
{
return Element;
}
public void UseCart(Status User, int Amount)
{
User.UseCart(Amount);
}
public void ChangeAmount(int Amount)
{
this.Amount+=Amount;
}
}
Usable Class
class Usable extends Items
{
private int Power;
private int Amount;
private Status Target;
public Usable(String Name, int Power,int Amount, char Type)
{
SetName(Name);
this.Power = Power;
this.Amount=Amount;
SetType(Type);
}
public int GetAmount(){return Amount;}
public void Use(Status Target)
{
if (CheckType('H'))
{
this.Target=Target;
Target.Recov(Power);
System.out.println("Healed "+Power+"Hp with "+GetName());
Amount--;
} else
if (CheckType('D'))
{
this.Target=Target;
Target.Damag(Power);
System.out.println("Dealt "+Power+" Dmg with "+GetName());
Amount--;
}
}
public void ChangeAmount(int Change)
{
Amount-=Change;
}
}
Itembag Class
import java.util.*;
class Itembag
{
LinkedList<Usable> ItemList=new LinkedList();
private int MaxSize;
private int CurrentAmount=0;
private Status User;
private Status Enemy;
private Usable Current=null;
private int select;
private boolean Empty=false;
Itembag(int MaxSize,Status User,Status Enemy)
{
this.MaxSize=MaxSize;
this.User = User;
this.Enemy=Enemy;
}
public void AddItem(Usable NameU)
{
ItemList.add(NameU);
CurrentAmount++;
}
public String GetItemName(int Number)
{
Current=ItemList.get(Number);
return Current.GetName();
}
public int GetItemAmount(int Number)
{
Current=ItemList.get(Number);
return Current.GetAmount();
}
public void GetItems()
{
for(int a=0;a!=ItemList.size();a++)
{
Current=ItemList.get(a);
System.out.println((a+1)+". "+Current.GetName()+" X"+Current.GetAmount());
}
}
public void UseItem(int Number)
{
Current=ItemList.get(Number);
System.out.println("You used a "+Current.GetName());
if(Current.CheckType('H'))
{
Current.Use(User);
} else if (Current.CheckType('D'))
{
Current.Use(Enemy);
}
if(Current.GetAmount()==0)
{
ItemList.remove(Number);
}
if(ItemList.size()==0)
{Empty=true;}
}
public boolean CheckEmpty()
{
return Empty;
}
}
Cartbag Class
import java.util.*;
public class Cartbag
{
LinkedList<Cartridge> CartList = new LinkedList();
private int MaxSize;
private int CurrentAmount=0;
private Status User;
private int select;
private Cartridge Current;
private boolean Empty=false;
Cartbag (int MaxSize,Status User)
{
this.MaxSize=MaxSize;
this.User=User;
}
public void AddCart(Cartridge Name)
{
CartList.add(Name);
CurrentAmount++;
}
public String GetCartName(int Number)
{
Current=CartList.get(Number);
return Current.GetName();
}
public int GetCartAmount(int Number)
{
Current=CartList.get(Number);
return Current.GetAmount();
}
public void GetCarts()
{
for (int a=0;a!=CartList.size();a++)
{
Current=CartList.get(a);
System.out.println((a+1)+". "+Current.GetName()+" X"+Current.GetAmount());
}
}
public void ChangeCart(int Number)
{
Current=CartList.get(Number);
System.out.println("Changed current Cartridge to "+Current.GetName());
if (Current.GetAmount()==0)
{
CartList.remove(Number);
}
if (CartList.size()==0)
{Empty=true;}
}
public Cartridge CartChanging(int Number)
{
Current=CartList.get(Number);
return Current;
}
}
