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View Full Version : A favor to ask


hbushnak
12-12-2007, 10:40 PM
I hope this is under the right section
I'd like someone to do me a favor please. There's a Half Life map that me and my friends play alot. It's called "Killbox03". My favor: I want someone to edit this map for me and replace all the weapons with RPG's and ALL the ammo with Rockets except for the Tau Cannons and their ammo. I'd also like to add a few more of Tau Cannons around the place. You can download the map from:
fpsbanana.com/maps/download/15776
btw, i tried looking up the author of this map to ask permission but I couldnt get a hold of him/her
Much appreciated in advance,
HMB

Google
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Walrii
12-13-2007, 12:23 AM
You'd be better off getting some mod to run on your server (if its just a listen server hosted on your own machine).

Then, you could have the mod replace the weapons / entities with whatever you want. So, you could play all rockets one day, then all crossbows the next :-)

hbushnak
12-13-2007, 02:18 AM
so this mod you speak of...name a good one please. Is it easy to use? Thanks

TyranicMoron
12-13-2007, 03:11 AM
Well, I had nothing better to do, so I've downloaded it. Looks quite simple, so shouldn't take too long I guess.

Oh, and I think Walrii was suggesting you make your own - mods aren't that hard, and there're plenty of tutorials. It's unlikely you'd find such a simple one online.

Walrii
12-13-2007, 12:22 PM
Well, I had nothing better to do, so I've downloaded it. Looks quite simple, so shouldn't take too long I guess.

Oh, and I think Walrii was suggesting you make your own - mods aren't that hard, and there're plenty of tutorials. It's unlikely you'd find such a simple one online.

I was thinking more along the lines of Adminmod (is that what it's called)?

Couldn't that do something like that? Replace entities and such? It has a ton of plugins and can add "ninja rope" so why couldn't it change weapons around?

Sim9
12-13-2007, 10:30 PM
I think you're thinking of EntMod :)

Also, entities are just a text defintion at the end(/beginning?) of a BSP file. If you're familiar with entity names, fire up notepad and give it a shot :)

Walrii
12-13-2007, 10:52 PM
Yeah now that I think about it, if you got yourself a hexeditor (like http://www.softcircuits.com/cygnus/ ) and you opened up the .bsp in it, and searched for "weapon_shotgun" (or whatever it is called) you could literally type in instead "weapon_raygun" (or whatever the tau cannon is called).

You'd have to find the entity names (I bet someone here knows them off by heart) but that's about it.

Oh and one last thing, after you type in (for example) "weapon_raygun" take a look at what the hexeditor shows and make sure that after the "n" in raygun, you'll probably have to put the null character (in hex, it's "00"). To do that, instead of clicking on the ASCII characters you see on the right hand side, click on the left hand side which shows the numeric values of the characters you typed in, and (I think) just hit 00.

This lets Half-life know that the entity name has ended.

Note: I'm only pretty sure that the .bsp will have null-terminated entity names. Check the entity names that are there before you mess with it to see if they terminate it in null, or pad it with spaces or do something else weird (post a screenshot here if you get lost).

Remember to make a backup of the map and once you're done, your friends will need to replace their killbox bsp with the new one.

xFyREBALLx
03-11-2008, 12:16 PM
I belive ent mod can do this too. unconfirmed.

-Fyre

Jarclogen
03-11-2008, 12:47 PM
1. Thread necromancy.
2. Welcome back Fyre.
3. I'm not certain since I've only used entmod on TFC and I'm assuming it's similar in HL so I doubt it can replace all the weapons on the map.