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View Full Version : Mapping Ideas
VerconSystems
02-17-2003, 07:40 PM
Just post your map ideas here and I'll see what I can do about makeing it.
Well, as seen in my partly-finished map Vertical, I always thought it would be neat to have one base vertically above another base. Also fun is having triggerable traps to use against people following behind you. And I've always wanted a map set at the tops of skyscrapers. For example, have a few skyscrapers with bridges connecting them. Also provide a little interior for the skyscrapers.
Hopefully there's something you can use in my rambling :P
(btw: Welcome to Archive! :D )
Hmm... No idea as of yet, I'm just waiting to see how FF5 turns out :D
VerconSystems
02-18-2003, 02:37 AM
Shes a very nice map. Alot of my style I developed in techenter and FF5 show's that. All though my main consern is that ff5's feals diffrent then FF4. I think its just the fact that the bases are so far from each other in ff5, to big of an open space.. I'm going to do some masive shifting to try and get it all so it kind of plays the same addicting way ff4 did.
Yeah, I'm also looking forward to ff5. Would have played techenter, but it was corrupted - any chance of a reupload? :D
VerconSystems
02-21-2003, 03:03 AM
There is an interesting story behind techenter. The first time I compiled it there was an error in my tool set, it made and linux server's crash badly. At the time we all played on Keysdigital tfc server. Keysdigital server primary purpose was firstly an ISP.
Umm and guess what it was Linux. *30 seconds into play* all keysdigital consumers are disconnected, and there servers auto restart system failed, it sat like that for most of the day.
:o
I got into some big shit for that.
but any way back on topic, enough of my gramaticly/spelling error raveing.
Which techenter download is fluxed.
Eek! You ever get that fixed?
VerconSystems
02-21-2003, 11:03 PM
Yup I recompiled it with fixed tools.
xFyREBALLx
02-21-2003, 11:37 PM
I have always enjoyed large out door and realestic maps,and ive had a CS map in my mind for a little while,it consists of a house in the center,similar to estate,a church behind it,and a large sniper tower in the back.in the middle on the map is large wooded area surrounding the house,with many trees etc,and behind the church is a graveyard. and the CTS spawn is in the church,inside the church it looks like a HQ for a sting operation,and the house theres 8 (YES 8!) hostiages. objective: bring hostages to the church (which is really far away,think from the tunnel on siege to the CT spawn.) if you want a layout map ill draw it up for ya,but ive been watching this,and the church and house are multi lvl,the church has a bell tower that can over look the entire map with a awp. and the house has sky lights so that you can awp through. Ts start in a hidden area in basement with the hosties,entrance is on second floor,and basement is two levels.
-FyR3-
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